
Manage your dialogues and generate high-quality voiceovers!

As a game developer, while I was developing my game, which contains many lines of dialogue, I was looking up all the TTS tools on the Internet. I found many great tools out there that were capable of generating high-quality audio for my written dialogue, but I found that they were all VERY inconvenient for game development for a multitude of reasons:
There was no real way to organize scenes and set up a proper structure just like you would have it inside your game engine. You can't really see a visual representation of the flow of your dialogue, especially if you have multiple characters.
There's no way to bring your in-game characters into the tools, which makes the disconnection between your written dialogue and the voiceover for it even greater.
If you've generated audio for a long dialogue scene, making a small edit will require you to regenerate the full audio for the entire scene. This quickly becomes very costly and time-consuming.
Downloaded audio files followed generic names ("voice_line_1"). This becomes unbearable when you have hundreds or thousands of individual voice lines and having to manually edit the name of each file.
I developed DialogueCraft to address all those issues and to create the best dialogue voiceover generation tool for game developers, writers, content creators etc...